By Lance Haxvermale, Andy Luke Crossness
As soon as every month while the moon vanishes from the sky, darkish horrors emerge from underground to renew their never-ending attack upon the skin international. Too usually has the beleaguered city of Rookfast suffered this savage destiny - now they have to flip to a band of heroes for deliverance, or be destroyed. no matter if burned via fireplace or drowned via water, the heroes needs to locate the mettle to recuperate a couple of sacred parts, and in so doing carry salvation to a city earlier than the following disappearance of the moon. Designed for characters of 12th-14th point, Elemental Moon incorporates a full-length event that may be custom-made for any delusion crusade, with dozens of recent magic goods, deities, and monsters don t pass over it!
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As soon as every month while the moon vanishes from the sky, darkish horrors emerge from underground to renew their never-ending attack upon the skin global. Too frequently has the beleaguered city of Rookfast suffered this savage destiny - now they need to flip to a band of heroes for deliverance, or be destroyed. no matter if burned by way of hearth or drowned by way of water, the heroes needs to locate the mettle to recuperate a couple of sacred components, and in so doing convey salvation to a city sooner than the subsequent disappearance of the moon.
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Extra resources for Elemental Moon - Necromancer Games (d20 System 3rd Edition Rules, 1st Edition Feel)
The Main Reading Chamber (EL 11) Thousands of time-worn books bear testament to the once-mighty collection of lore that was stored here. Ruined scrolls are scattered about this place, most strewn about as if a few library patrons fled in haste as the city sank beneath the waves. A large desk dominates the room’s center; a heap of robes or a cloak of some kind lie at the foot of the chair. The robes contain the skeletal remains of the librarian who chose to stay with his books and scrolls until the bitter end.
Benefit: Moments before being attacked while asleep, you may make an immediate Reflex save (DC 15) to awaken and defend yourself normally. On a successful save you are not considered helpless or flatfooted; roll for initiative and resolve the attack in normal fashion. Normal: A sleeping opponent is helpless (+4 circumstance bonus to strike, treat Dexterity as 0 and apply the 5 modifier to Armor Class) and subject to a coup de grace attack. chapter FOUR: NEW RACES attacker with a quick blow to a vital area.
Little Girl Lost Like most of the other rooms, this chamber contains only the remains of simple furnishings. A bed with a sagging, dripping mattress sits along the wall. Curiously, several small colored blocks of wood lie scattered on the floor. Seconds after the PCs enter, the faint image of a young girl playing with a doll materializes on the bed. She plays as all children do, for a moment, then looks up and seems to notice the newcomers. In a thin, distant voice she says, “Mummy and daddy told me they’ll be back in a little while.