Inside Rubik's Cube and Beyond by Christoph Bandelow

By Christoph Bandelow

On January 30, 1975 Ernd Rubik j r. , professor of structure and layout in Budapest, was once granted the Hungarian patent quantity 170062 for a "terbeli logikai jatek"-a video game of spatial common sense. among 1978 and March 1981 this object-Bt1vos Kocka in Hungary, der Magische Wiirfel or Zauberwiirfel in Germany, Ie dice Hongrois in France and the Magic dice or Rubik' s dice in nice Britain and the USA-has offered greater than ten million copies. they usually weren't simply bought! A hugely contagious "twist mania" has been spreading all through households, workplaces and ready rooms. Many school rooms sound as though a military of mice have been not easy at paintings at the back of the desks. what's so interesting approximately this dice, which competes with Hungar­ ian salami and the recognized Tokajer wine within the currency-winning export marketplace? For something, it's an awesome technical instrument. How does it paintings? additionally, the distinction among its blameless, harmless visual appeal and the hidden trouble of its resolution deals a major problem to all puzzle enthusiasts, yet specially to these mathematicians who're profeSSionally curious about logical deduction.

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WRITING PROGRAMS Success Rate: special DISPLAYING INFORMATION Success Rate: 80% + skill level - computer level Computer specialists learn to write their own programs. For every skill level the specialist gains, he learns how to write one computer program. The player should pick a program from the list of programs in the Equipment section. When a specialist writes a program, its level is the same as his current level, no matter when he learned the program. For example, a computer specialist that learned the Installation Security program at 1st level can write a 4th level Installation Security program when he reaches the 4th skill level.

Equipment Because he selected the Robotics skill, his character automatically begins play with a Robcomkit. He rolls 52, so begins his spending spree with 302 Credits. First, for a weapon, he wants to get a Gyrojet rifle, but the referee warns him against doing that, since having 2 Credits left would keep him from affording any rations. He settles for a Gyrojet pistol, and knows that he’ll get something better off an enemy in-game. He automatically gets a full clip of 10 rounds. He buys two extra clips for 10 credits each and has 82 Credits remaining.

Level 3 robots can do more complicated jobs. In addition, all robots that are level 3 or higher can talk and follow verbal instructions. If these instructions disagree with the robot s programming, it will ignore the orders. Level 4 robots can act semi-independently. Their programs are flexible, letting the robot accomplish specific goals using different methods. " one level 4 service robot might give verbal directions, while another might photocopy a city map and mark the proper route on it. Level 5 robots can act independently and give orders to other robots (level 6 robots can do this also).

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