By S. Coleman Charlton, John D. Ruemmler
MERP comprises all of the parts required to play a fable position enjoying video game:
CHARACTER improvement procedure - protecting Hobbits, Elves, Dwarves, Orcs, Trolls, and so forth.
MAGIC procedure - basic but accomplished ideas for spells.
COMBAT procedure - real looking and flavorful, speedy and playable.
GAMEMASTER directions - fabric overlaying shuttle, encounters, climate, random occasions, therapeutic, poisons, and magic goods.
CREATURES AND RACES - a close appendix protecting the foremost beasts, monsters, and peoples.
SAMPLE event - a beginning event set within the Trollshaws, entire with layouts.
Read or Download Middle Earth Role Playing (Middle Earth Game Rules, Intermediate Fantasy Role Playing, Stock No. 8000) PDF
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Extra resources for Middle Earth Role Playing (Middle Earth Game Rules, Intermediate Fantasy Role Playing, Stock No. 8000)
WRITING PROGRAMS Success Rate: special DISPLAYING INFORMATION Success Rate: 80% + skill level - computer level Computer specialists learn to write their own programs. For every skill level the specialist gains, he learns how to write one computer program. The player should pick a program from the list of programs in the Equipment section. When a specialist writes a program, its level is the same as his current level, no matter when he learned the program. For example, a computer specialist that learned the Installation Security program at 1st level can write a 4th level Installation Security program when he reaches the 4th skill level.
Equipment Because he selected the Robotics skill, his character automatically begins play with a Robcomkit. He rolls 52, so begins his spending spree with 302 Credits. First, for a weapon, he wants to get a Gyrojet rifle, but the referee warns him against doing that, since having 2 Credits left would keep him from affording any rations. He settles for a Gyrojet pistol, and knows that he’ll get something better off an enemy in-game. He automatically gets a full clip of 10 rounds. He buys two extra clips for 10 credits each and has 82 Credits remaining.
Level 3 robots can do more complicated jobs. In addition, all robots that are level 3 or higher can talk and follow verbal instructions. If these instructions disagree with the robot s programming, it will ignore the orders. Level 4 robots can act semi-independently. Their programs are flexible, letting the robot accomplish specific goals using different methods. " one level 4 service robot might give verbal directions, while another might photocopy a city map and mark the proper route on it. Level 5 robots can act independently and give orders to other robots (level 6 robots can do this also).