By Simon Farrell, Jon Sutherland, A. Paul Collicutt
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As soon as every month while the moon vanishes from the sky, darkish horrors emerge from underground to renew their never-ending attack upon the outside global. Too usually has the beleaguered city of Rookfast suffered this savage destiny - now they need to flip to a band of heroes for deliverance, or be destroyed. even if burned through fireplace or drowned via water, the heroes needs to locate the mettle to recuperate a couple of sacred parts, and in so doing convey salvation to a city sooner than the subsequent disappearance of the moon.
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Additional resources for Redcoats and Minute Men (Dragon Real Life Game Books)
Will you go to New Jersey (go to 154) or will you head for Pennsylvania (go to 297)? 167 165 With the camp sprawled out over several miles, you find it easy to slip away. Nearly all discipline has vanished from the army - they are virtually a rabble. Will you head off home (go to 40) or will you make for Canada - at least there is not a war going on there (go to 285)? A shot goes off as you make the jump. Luckily the ball misses and you are away and up the road before the Redcoats can react. Ahead you make out more indistinct figures moving about beside the road.
You see a large building, still intact, and make for it. As you run, you snatch a torch from a soldier. Inside the building, you see hidden underneath a table a woman and two children. Will you torch the place (go The officer's shot hits you in the back and you fall, mortally wounded. As your sight begins to blur you are at least satisfied that you took no part in the massacre. You believed in the cause you were fighting for, but not in the methods. Incidents like this will always happen while the line that some draw between combatants and civilians is so unclear.
The idea is to draw the enemy to you, then slip away into the forest. Now go to 174. 207 Your shot misses, but several of your comrades have found their targets. A couple of Redcoats in the leading company are hit, but the toll of the Minutemen is far heavier. It seems as if the rebels will lose this battle. Captain Parker is nowhere to be seen, and you are sure that you have no choice but to run or be killed. Many of your fellow rebels have the same idea as you: to run. Now go to 15. 208 does see you, but as you reach the tree line, you see a group of men hidden in the bushes.