By Susan Johnston
122 new tangram puzzles according to the alphabet—acrobat, fowl, helicopter, girl, lion, lobster, extra. contains designs through nice tangrammatists Henry E. Dudeney and Sam Loyd. whole units of robust die-cut enjoying items to punch out and use. options.
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CHAPTER 2: Setting Up Your Game Project Figure 2–13. Xcode configured for UI work Under the Objects section of Figure 2–10, there is a single item named View (D). This View is a UIView and will be the root view when the application is running. In the center of Figure 2–10, you can see how this view will look. Under the section Placeholders we see two items. We don’t have to concern ourselves with the First Responder at this point. We do however want to select File’s Owner (B) and make a modification to it.
Configuring the status bar Once you see the view shown in Figure 2–7, right-click on the top-most element (A) and select Add Row. This will add a new element to the list of items. You will want to set the key value to “Status bar is initially hidden” and the value to “Yes”. What you are doing here is editing the plist file found under the group Supporting Files. Xcode is simply providing you with a nice interface for editing this configuration file. plist under the group Supporting Files. Right-click on it and select Open As >Source Code.
When you submit your game to the App Store, the bundle identifier is used to indicate which application you are uploading. By selecting Universal from the Device Family list, you are telling Xcode to create a project that is ready to run on both the iPhone and iPad. For this example, we will not be using Storyboard ot Automatic Reference Counting. Similarly, we won’t be creating any unit test, so the Include Unit Tests option should be unchecked as well. Clicking Next prompts you to save the project.