By John D. Williams Jr.
Starting his profession on a lark as a contract contributor to SCRABBLE information, John D. Williams fell down a rabbit gap inhabited through avid gamers, geeks, and the grammar police. For twenty-five years, because the govt director of the nationwide SCRABBLE organization, Williams served because the professional spokesperson for the sport, and because the intermediary among legions of fanatical word-game lovers and the respectable model. Now observe Nerd takes readers contained in the byzantine, dog-eat-dog international of most sensible match avid gamers, making a piquant (seven-letter note, sixty eight points!) paintings that's half pop-cultural historical past, half anthropological learn. certainly, what Christopher visitor did for the area of puppy indicates in his movie top in convey, Williams does for the area of aggressive notice video games during this humorous and completely saw memoir.
As readers will observe, be aware Nerd explores anagrams, palindromes, the highest-scoring SCRABBLE performs of all time, the start of the area SCRABBLE Championship, in addition to a few of the extra colourful figures that inhabit this lifestyle. Die-hard note fanatics will locate useful tips about how best avid gamers see their forums and racks to come back up with the simplest play, how they organize, and the psychology of event pageant. these uninitiated within the mysteries of SCRABBLE mania will discover a pleasant, madcap memoir approximately the entire enjoyable humans have with language and the way phrases form our lives and tradition in unforeseen ways.
Whether reminiscing approximately earlier nationwide champions, detailing the talk over efforts to purge the respectable SCRABBLE gamers Dictionary of all offensive phrases, opining at the variety of vowelless phrases which are allowable (cmw for a Welsh deep-walled basin or nth for the final word degree), noting how lengthy it takes a be aware to get right into a dictionary, or explaining why there stay extra male than lady champions, Williams crafts a loving tribute to phrases and the video games humans play with them. note Nerd will fascinate either amateurs and professional specialists alike.
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Extra resources for Word Nerd: Dispatches from the Games, Grammar, and Geek Underground
CHAPTER 2: Setting Up Your Game Project Figure 2–13. Xcode configured for UI work Under the Objects section of Figure 2–10, there is a single item named View (D). This View is a UIView and will be the root view when the application is running. In the center of Figure 2–10, you can see how this view will look. Under the section Placeholders we see two items. We don’t have to concern ourselves with the First Responder at this point. We do however want to select File’s Owner (B) and make a modification to it.
Configuring the status bar Once you see the view shown in Figure 2–7, right-click on the top-most element (A) and select Add Row. This will add a new element to the list of items. You will want to set the key value to “Status bar is initially hidden” and the value to “Yes”. What you are doing here is editing the plist file found under the group Supporting Files. Xcode is simply providing you with a nice interface for editing this configuration file. plist under the group Supporting Files. Right-click on it and select Open As >Source Code.
When you submit your game to the App Store, the bundle identifier is used to indicate which application you are uploading. By selecting Universal from the Device Family list, you are telling Xcode to create a project that is ready to run on both the iPhone and iPad. For this example, we will not be using Storyboard ot Automatic Reference Counting. Similarly, we won’t be creating any unit test, so the Include Unit Tests option should be unchecked as well. Clicking Next prompts you to save the project.